A round trip to 2012 gdc with an all access pass 2010 年,在乌拉圭首都蒙得维的亚,三个自由职业人创立了铁皮游戏工作室(Ironhide Game Studio),在兼职制作了一批 Flash 游戏之后,他们想尝试更大的目标,于是就有了《王国保卫战(Kingdom Rush)》。 The game development world championship is an annual competition for indie game developers, game development students, and anyone interested in game development to join in. We are thrilled to be part of the gdc! Thanks to the wonderful folks of cavi and uruguayxxi we are proud to represent #uruguayingdc side by side with other amazing studios from our motherland! The gdc awards are awarded every spring at the game developers conference, and both the nominees and the winners are selected by a group of “leading game creators from all parts of the industry.”
那么,铁皮工作室是凭借着什么从乌拉圭这样的地方一步步走向世界,不仅推出了震惊世界的《王国保卫战》系列,还在玩家之间建立起了超高的口碑呢? 首当其冲的应该就是铁皮工作室的美术风格了,他们的画风真的很独特,乍一看很像我小时候在纸上画的小人,但却细节满满。 这也和铁皮工作室自身的坚持有关,他们希望能将铁皮工作室的 DNA 融入自身的游戏当中,因此每一作的游戏风格都很鲜明,让人一看就能知道这款游戏出自谁手。 市面上其实你可以发现很多这一类画风的作品,都或多或少的借鉴了《王国保卫战》系列。 与王国保卫战类似画风的某游戏. 而这也归功于负责人之一的 Gonzalo,他可是工作室的艺术担当。 2013 年的 GDC 大会上,Ironhide Game Studio 带着他们旗下 IP 的续作《王国保卫战:前线》(Kingdom Rush:Frontiers)前来参加,除了宣传新作外,这一次他们还将自行发行这款备受瞩目的续作。 Since our team have been several times at gdc, we decided to write a blog post and to highlight the top 6 reasons to go to the conference This might be of help when you are deciding if you want to go or not.
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